Interdisciplinary Artist · Kiel, Germany
Saleh Shaweesh works across interactive installation, film, and extended reality, where memory and dreams become territories of identity. Virtual space, in his practice, is not spectacle — it is interior landscape. Master of Fine Arts, Muthesius Academy of Fine Arts and Design, Kiel.
Interactive Installation · Master Thesis
An interactive experience mapping personal memories of leaving home. From a bird's-eye view, players survey a terrain of memory — drawings, photographs, nostalgic artefacts — with water as the recurring metaphor, from a Syrian coastal town to the crossing of flight.
Video Game
An immersive video game — a mysterious world of hidden keys and concealed sub-worlds, where a fragmentary narrative is interwoven with cinematic works. Windows, 5 GB.
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Film · Animation · Digital Happening
An evolving digital happening where every decision shapes what follows. The title evokes summer cicadas — a symbol of transience and the intensity of the present moment.
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Film · Video Installation
A cinematic extension of the PARALAXIS game world. The hermetic principle of "as above, so below" shapes the narrative structure, binding interactive play to filmic storytelling.
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Film · Video Installation
A fictional Levantine coffee ritual fusing analogue materials with digital processing. Whispered texts condense into rhythmic patterns, accompanied by oud played by Momen Shaweesh.
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Short Film · Award Winner
An award-winning short film presenting the Levantine coffee ritual in its original form — the cinematic foundation from which Kardamom Extra later emerged.
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Animation · Video Installation
Ten years of revolution — animated clips that reawaken the memory of the Syrian uprising. Virtual spaces of the abandoned Damascus bazaar are interwoven with poetic impressions.
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VR · 360° Film
An immersive 360° film on organic utopias and the failure of creation — a VR portal into a macroscopic marine laboratory where the experiment slips out of control and begins anew. 10 minutes.
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AR Experience
A reinterpretation of the historic Gottorf cabinet of curiosities. The AR app transforms the façade into an otherworldly underwater realm, accompanied by a mystical soundscape.
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Animation
An experimental animation transforming geometric structures into flowing, organic motion — moving between digital abstraction and nature-inspired form.
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Short Film
A dreamlike passage through non-places — stations, hotel lobbies, airports. A cinematic fragmentarium of being in transit, suspended between present and memory, reality and dream.
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Performance · Video Installation
A group exhibition on the theme of memory. A drawing performance on a transparent paper roll unfolds into a metre-long organic film strip, based on the film Nicht zu schnell.
Live Performance · Film · Drawing
At the threshold between performance, film, and drawing — movement, time, and space treated as artistic material.

























Since 2020 I offer practice-oriented workshops in Unity 3D, VR and AR — from concept development to final implementation. Previously taught at Muthesius Academy (2022–2025) in the Spatial Landscape Design Master of Fine Arts programme.
Teaching Experience
Worked with Master's students in Spatial Landscape Design — concept development, technical foundations and full project implementation in VR/AR.
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